This is my first Batamon series/collection. The series includes Pack Editions, which usually have very high BP, Special Editions (for example, Halloween Special, Ncwala Edition etc.), Karate Masters, New Borns, Exemon and more! Here are some pictures of the series:
µ Choose up to 12 Batamon for your pack (or squad), up to 100 Batamon for your pile, up to 30 Supplies for your Supply pile, up to 2 Location Cards for your Location pile and up to 6 Knowledge for your Knowledge Pile.
µ Equip your pack Batamon with Supplies (less or equal to that Batamon’s ML), Knowledge (1 for each Batamon) and put your chosen Location Card next to your pack Batamon.
µ Out of all your Batamon, choose 1 Batamon to bring forward into the ‘active’ position. Your opponent does the same. Then, flip a coin with your opponent to see who attacks first. Whoever won the flip attacks their opponent’s active Batamon, and they attack yours.
µ When both players have attacked (a turn has gone by), players may choose to switch their active Batamon. If you don’t switch your active Batamon, watch out for the Endurance (how many turns a Batamon should stay in active position). When a Batamon’s Endurance has been used up, they take 10 damage for every turn they keep the Batamon in active position after that.
µ A Super Attack (written Super Attack:, Super:, or S) can only be used once per game. Any other attacks on a Batamon can be used an unlimited number of times.
µ If a player has used attacks that draw Batamon Cards from the Pile (or Batamon Pile) they may have more than 12 Batamon in their pack.
µ Cards that have been Knocked Out (KOed, Killed, Destroyed, Defeated or Beaten) or discarded are put in the ‘Discard Pile’. A card is KOed when it has been damaged equal or more than it’s HP.
µ A player is defeated when all their Batamon have been Knocked Out. The Endurance of a Batamon is ignored if it is the player’s last Batamon i.e. it is not punished for staying in active position too long.
STATS and DEFINITIONS
BP = A stat made by the formula of:
Attack x2 + (HP / 10)
HP = How much damage a Batamon takes before it is KOed and discarded.
ML = How many Supplies a Batamon can carry.
ES = Endurance. How many turns a Batamon can stay in active position before it starts taking damage each turn.